Quantifying the Effects of Working in VR for One Week | 0 | 0.34 | 2022 |
Improving Understanding of Biocide Availability in Facades through Immersive Analytics | 0 | 0.34 | 2022 |
VocabulARy replicated: comparing teenagers to young adults | 0 | 0.34 | 2022 |
VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations | 1 | 0.48 | 2022 |
PoVRPoint: Authoring Presentations in Mobile Virtual Reality | 3 | 0.37 | 2022 |
Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study | 0 | 0.34 | 2022 |
Towards Open-Source Web-Based 3D Reconstruction for Non-Professionals. | 0 | 0.34 | 2021 |
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays | 3 | 0.36 | 2021 |
Grand Challenges in Immersive Analytics | 2 | 0.36 | 2021 |
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays. | 0 | 0.34 | 2020 |
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality | 2 | 0.36 | 2020 |
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers | 4 | 0.41 | 2020 |
Augmentation not Duplication - Considerations for the Design of Digitally-Augmented Comic Books. | 0 | 0.34 | 2019 |
A Capacitive-Sensing Physical Keyboard For Vr Text Entry | 0 | 0.34 | 2019 |
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display. | 4 | 0.52 | 2019 |
Message from the ISMAR 2019 Science and Technology Program Chairs and <italic>TVCG</italic> Guest Editors | 0 | 0.34 | 2019 |
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality. | 4 | 0.65 | 2019 |
Towards Utilizing Touch-Sensitive Physical Keyboards For Text Entry In Virtual Reality | 0 | 0.34 | 2019 |
Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard. | 0 | 0.34 | 2019 |
Message from the ISMAR 2018 Science and Technology Program Chairs and TVCG Guest Editors | 0 | 0.34 | 2018 |
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards | 11 | 0.50 | 2018 |
Effects of Hand Representations for Typing in Virtual Reality | 11 | 0.66 | 2018 |
The Office of the Future: Virtual, Portable and Global. | 8 | 0.42 | 2018 |
Efficient Pose Tracking from Natural Features in Standard Web Browsers. | 1 | 0.35 | 2018 |
A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays. | 5 | 0.42 | 2018 |
Mobiles as Portals for Interacting with Virtual Data Visualizations. | 0 | 0.34 | 2018 |
Authoring and Living Next-Generation Location-Based Experiences. | 1 | 0.34 | 2017 |
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality. | 22 | 0.88 | 2017 |
Towards Interaction Around Unmodified Camera-equipped Mobile Devices. | 0 | 0.34 | 2017 |
Die Zukunft sehen: Die Chancen und Herausforderungen der Erweiterten und Virtuellen Realität für industrielle Anwendungen. | 0 | 0.34 | 2017 |
BodyDigitizer: An Open Source Photogrammetry-based 3D Body Scanner. | 0 | 0.34 | 2017 |
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking. | 3 | 0.40 | 2017 |
Feasibility of Corneal Imaging for Handheld Augmented Reality. | 0 | 0.34 | 2017 |
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses. | 4 | 0.44 | 2016 |
Challenges in Mobile Multi-Device Ecosystems. | 13 | 0.53 | 2016 |
3D Character Customization for Non-Professional Users in Handheld Augmented Reality. | 0 | 0.34 | 2016 |
Efficient Verification of Holograms Using Mobile Augmented Reality. | 3 | 0.50 | 2016 |
Mobile user interfaces for efficient verification of holograms | 2 | 0.38 | 2015 |
Dual Camera Magic Lens For Handheld Ar Sketching | 2 | 0.39 | 2015 |
Design and Technology Challenges for Body Proximate Display Ecosystems | 7 | 0.51 | 2015 |
The utility of Magic Lens interfaces on handheld devices for touristic map navigation | 11 | 0.53 | 2015 |
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body | 31 | 1.06 | 2015 |
Perceptual and Social Challenges in Body Proximate Display Ecosystems | 5 | 0.43 | 2015 |
Interactions and applications for see-through technologies | 2 | 0.41 | 2014 |
Google glass, The META and Co. How to calibrate optical see-through head mounted displays. | 0 | 0.34 | 2014 |
Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space | 11 | 0.52 | 2013 |
Mobile Interactive Hologram Verification | 3 | 0.45 | 2013 |
Augmented reality browsers: essential products or only gadgets? | 12 | 0.99 | 2013 |
Designing mobile augmented reality | 2 | 0.42 | 2013 |
Semantics Enhancing Augmented Reality and Making Our Reality Smarter. | 0 | 0.34 | 2012 |