Usability and acceptability of balance exergames in older adults: A scoping review | 3 | 0.64 | 2016 |
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy. | 16 | 1.61 | 2016 |
Stakeholder Attitudes Toward and Values Embedded in a Sensor-Enhanced Personal Emergency Response System. | 5 | 0.43 | 2016 |
User Experience (UX) of the Fall Risk Assessment Tool (FRAT-up) | 3 | 0.39 | 2015 |
Assessing seniors' user experience (UX) of exergames for balance training | 7 | 0.65 | 2014 |
An Exergame Concept for Improving Balance in Elderly People. | 0 | 0.34 | 2014 |
Designing Smart Home Technology for Fall Prevention in Older People. | 2 | 0.41 | 2014 |
Designing simplified exergame for muscle and balance training in seniors: a concept of 'out in nature' | 3 | 0.51 | 2014 |
Website Usability In Asia "From Within": An Overview Of A Decade Of Literature | 3 | 0.46 | 2013 |
A conceptual framework of information learning and flow in relation to websites' information architecture | 0 | 0.34 | 2012 |
Evaluation of information classification on websites and impact of culture: a cross country comparison of information classification | 0 | 0.34 | 2011 |