Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications | 5 | 0.45 | 2010 |
The mimic game: real-time recognition and imitation of emotional facial expressions | 1 | 0.37 | 2010 |
Facial animation retargeting and control based on a human appearance space | 6 | 0.54 | 2010 |
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments | 8 | 0.91 | 2010 |
Lip-synching using speaker-specific articulation, shape and appearance models | 10 | 0.56 | 2009 |
Image-Based Modeling of the Human Eye | 8 | 0.51 | 2009 |
Automatic design of a control interface for a synthetic face | 17 | 1.18 | 2009 |
Gaze behavior and visual attention model when turning in virtual environments | 10 | 0.68 | 2009 |
Adapted active appearance models | 0 | 0.34 | 2009 |
Gamer's facial cloning for online interactive games | 0 | 0.34 | 2009 |
"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework | 0 | 0.34 | 2008 |
A Trainable Trajectory Formation Model Td-Hmm Parameterized For The Lips 2008 Challenge | 1 | 0.39 | 2008 |
Subsurface Texture Mapping | 4 | 0.72 | 2008 |
Learning optimal audiovisual phasing for an HMM-based control model for facial animation. | 0 | 0.34 | 2007 |
Avatar Puppetry Using Real-Time Audio and Video Analysis | 1 | 0.36 | 2007 |
Anatomically accurate modeling and rendering of the human eye | 3 | 0.65 | 2007 |
Induction and Evaluation of Affects for Facial Motion Capture | 0 | 0.34 | 2007 |
Subsurface texture mapping | 4 | 0.73 | 2006 |
Gesture expressivity modulations in an ECA application | 6 | 0.67 | 2006 |
A new trainable trajectory formation system for facial animation. | 4 | 0.58 | 2006 |
Modeling gaze behavior for a 3d ECA in a dialogue situation | 1 | 0.34 | 2005 |
FaceEngine a 3D facial animation engine for real time applications: a 3D facial animation engine for real time applications | 0 | 0.34 | 2001 |