Poster: Mobile Virtual Reality for Head-mounted Displays With Interactive Streaming Video and Likelihood-based Foveation. | 3 | 0.60 | 2016 |
Proxy-guided Image-based Rendering for Mobile Devices. | 10 | 0.61 | 2016 |
Demo: FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization. | 25 | 0.84 | 2016 |
dJay: enabling high-density multi-tenancy for cloud gaming servers with dynamic cost-benefit GPU load balancing | 4 | 0.44 | 2015 |
Prime: a framework for co-located multi-device apps | 2 | 0.38 | 2015 |
Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming | 57 | 2.39 | 2015 |
EarlyBird: Mobile Prefetching of Social Network Feeds via Content Preference Mining and Usage Pattern Analysis | 16 | 0.64 | 2015 |
Demo: Irides: Attaining Quality, Responsiveness and Mobility for Virtual Reality Head-mounted Displays | 1 | 0.37 | 2015 |
Vision: cloud and crowd assistance for GPS urban canyons | 1 | 0.35 | 2014 |
Demo: DeLorean: using speculation to enable low-latency continuous interaction for mobile cloud gaming | 8 | 0.67 | 2014 |
Panel: future trends and research issues in mobile augmented reality | 0 | 0.34 | 2014 |
Multi-modal fusion for flasher detection in a mobile video chat application. | 0 | 0.34 | 2014 |
Mobile Motion Gaming: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones | 0 | 0.34 | 2013 |
Practical prediction and prefetch for faster access to applications on mobile phones | 66 | 1.92 | 2013 |
Understanding user behavior at scale in a mobile video chat application | 1 | 0.35 | 2013 |
Poster: supporting collaborative sensing applications | 0 | 0.34 | 2012 |
Demo: MVChat: flasher detection for mobile video chat | 0 | 0.34 | 2012 |
SwordFight: enabling a new class of phone-to-phone action games on commodity phones | 62 | 2.33 | 2012 |
Demo: phone-to-phone mobile motion gaming on commodity phones | 0 | 0.34 | 2012 |
Gibraltar: exposing hardware devices to web pages using AJAX | 5 | 0.58 | 2012 |
Fast app launching for mobile devices using predictive user context | 119 | 4.93 | 2012 |
Helping mobile apps bootstrap with fewer users | 10 | 0.74 | 2012 |
SwordFight: Exploring Phone-to-Phone Motion Games | 2 | 0.36 | 2012 |
On the feasibility of real-time phone-to-phone 3D localization | 47 | 2.05 | 2011 |
Balancing energy, latency and accuracy for mobile sensor data classification | 60 | 2.18 | 2011 |
Select Informative Features For Recognition | 1 | 0.36 | 2011 |
Sword fight with smartphones. | 0 | 0.34 | 2011 |
Mobile apps: it's time to move up to CondOS | 27 | 1.56 | 2011 |
Automating rendezvous and proxy selection in sensornets | 1 | 0.37 | 2009 |
Evita raced: metacompilation for declarative networks | 26 | 1.15 | 2008 |
Que: a sensor network rapid prototyping tool with application experiences from a data center deployment | 5 | 0.51 | 2008 |
Optimizing declarative sensornets | 2 | 0.43 | 2008 |
Evita raced: metacompilation for declarative networks. | 0 | 0.34 | 2008 |
The design and implementation of a declarative sensor network system | 84 | 3.14 | 2007 |
Robust message-passing for statistical inference in sensor networks | 22 | 1.12 | 2007 |
A declarative sensornet architecture | 5 | 0.44 | 2007 |
Approximate Data Collection in Sensor Networks using Probabilistic Models | 241 | 9.49 | 2006 |
Entirely declarative sensor network systems | 19 | 1.04 | 2006 |
Sdlib: a sensor network data and communications library for rapid and robust application development | 9 | 2.62 | 2006 |
Securing the deluge Network programming system | 101 | 5.33 | 2006 |
Data gathering tours in sensor networks | 28 | 1.88 | 2006 |
Mobile OGSI.NET: Grid Computing on Mobile Devices | 81 | 3.44 | 2004 |
Calibration of Systematic Errors in Precision Time-Interval Counters | 0 | 0.34 | 1985 |