Interactive Exploration of Cosmological Dark-Matter Simulation Data. | 1 | 0.39 | 2017 |
Synthetic Word Gesture Generation for Stroke-Based Virtual Keyboards | 0 | 0.34 | 2017 |
An Efficient Geometric Algorithm For Clipping And Capping Solid Triangle Meshes | 0 | 0.34 | 2017 |
Automated Segmentation Of Immunostained Cell Nuclei In 3d Ultramicroscopy Images | 1 | 0.39 | 2016 |
Evaluation Of The Effect Of A Virtual Avatar'S Representation On Distance Perception In Immersive Virtual Environments | 0 | 0.34 | 2016 |
Sensing Thumb-to-Finger Taps for Symbolic Input in VR/AR Environments. | 4 | 0.39 | 2015 |
Skinteract: An On-Body Interaction System Based On Skin-Texture Recognition | 1 | 0.36 | 2015 |
Interactive Position-dependent Customization of Transfer Function Classification Parameters in Volume Rendering | 1 | 0.35 | 2015 |
Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups | 3 | 0.37 | 2015 |
Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes | 0 | 0.34 | 2015 |
Modeling Human Performance of Stroke-Based Text Entry | 1 | 0.36 | 2015 |
Visualize the universe: Interactive exploration of cosmological dark matter simulation data. | 0 | 0.34 | 2015 |
DigiTap: an eyes-free VR/AR symbolic input device | 10 | 0.57 | 2014 |
An implicit author verification system for text messages based on gesture typing biometrics | 13 | 0.62 | 2014 |
A behavioral biometric challenge and response approach to user authentication on smartphones | 2 | 0.38 | 2014 |
Void shadows: multi-touch interaction with stereoscopic objects on the tabletop | 4 | 0.40 | 2014 |
Comparative visualization of tracer uptake in in vivo small animal PET/CT imaging of the carotid arteries | 3 | 0.40 | 2013 |
Haptic props: semi-actuated tangible props for haptic interaction on the surface | 1 | 0.35 | 2013 |
Adding context to multi-touch region selections | 1 | 0.35 | 2013 |
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach. | 1 | 0.38 | 2012 |
VINS: shared memory space for definition of interactive techniques | 2 | 0.36 | 2012 |
Natural perspective projections for head-mounted displays. | 13 | 0.80 | 2011 |
Context-aware volume navigation | 4 | 0.40 | 2011 |
Flexible Clipmaps For Managing Growing Textures | 3 | 0.47 | 2011 |
2d touching of 3d stereoscopic objects | 52 | 2.66 | 2011 |
Triangle cursor: interactions with objects above the tabletop | 21 | 0.79 | 2011 |
Change Blindness Phenomena for Virtual Reality Display Systems. | 1 | 0.35 | 2011 |
Augmentation techniques for efficient exploration in head-mounted display environments | 7 | 0.62 | 2010 |
Immersive virtual studio for architectural exploration | 1 | 0.36 | 2010 |
Navigation through Geospatial Environments with a Multi-Touch enabled Human-Transporter Metaphor | 0 | 0.34 | 2010 |
Shape-Based Transfer Functions For Volume Visualization | 18 | 0.67 | 2010 |
A GPU-supported lossless compression scheme for rendering time-varying volume data | 4 | 0.41 | 2010 |
Gradual transitions and their effects on presence and distance estimation | 6 | 0.46 | 2010 |
Interactive Design And Debugging Of Gpu-Based Volume Visualizations | 0 | 0.34 | 2010 |
Estimation of virtual interpupillary distances for immersive head-mounted displays | 0 | 0.34 | 2010 |
A multi-touch enabled human-transporter metaphor for virtual 3D traveling | 4 | 0.53 | 2010 |
Uncertainty-Aware Guided Volume Segmentation | 32 | 1.28 | 2010 |
Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data | 2 | 0.42 | 2009 |
Bimanual Interaction with Interscopic Multi-Touch Surfaces | 14 | 0.84 | 2009 |
Multimodal vessel visualization of mouse aorta PET/CT scans. | 12 | 0.65 | 2009 |
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos | 5 | 0.52 | 2009 |
Real Walking through Virtual Environments by Redirection Techniques. | 16 | 1.33 | 2009 |
Presence-enhancing real walking user interface for first-person video games | 5 | 0.45 | 2009 |
Arch-Explore: A natural user interface for immersive architectural walkthroughs | 39 | 1.95 | 2009 |
Gpu-Based Volume Ray-Casting Supporting Specular Reflection And Refraction | 0 | 0.34 | 2009 |
Efficient Boundary Detection and Transfer Function Generation in Direct Volume Rendering | 8 | 0.48 | 2009 |
Judgment of natural perspective projections in head-mounted display environments | 11 | 1.35 | 2009 |
Interactive Volume Rendering With Dynamic Ambient Occlusion And Color Bleeding | 46 | 1.39 | 2008 |
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena | 0 | 0.34 | 2008 |
Accelerating volume raycasting using occlusion frustums | 9 | 0.52 | 2008 |