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GUO ZHANG
Author Info
Open Visualization
Name
Affiliation
Papers
GUO ZHANG
School of Library and Information Science, Indiana University, 1320 East Tenth Street, Bloomington, IN47405
49
Collaborators
Citations
PageRank
44
243
25.17
Referers
Referees
References
511
632
369
Search Limit
100
632
Publications (49 rows)
Collaborators (44 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual Reality
0
0.34
2022
The Interplay Of Financial Exchanges And Offline Interpersonal Relationships Through Digital Peer-To-Peer Payments
0
0.34
2021
“In My Safe Space”: Social Support for LGBTQ Users in Social Virtual Reality
0
0.34
2021
Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality
0
0.34
2021
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space
0
0.34
2021
Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices
0
0.34
2020
Audience Management Practices of Live Streamers on Twitch
0
0.34
2020
Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users
0
0.34
2020
Breakups on Social Media: Social Behaviors and Dilemmas
0
0.34
2020
"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality.
0
0.34
2020
Anonymity vs. Familiarity: Self-Disclosure and Privacy in Social Virtual Reality
0
0.34
2020
Mitigating Exploitation: Indie Game Developers' Reconfigurations of Labor in Technology
0
0.34
2020
Live Streaming, Playing, And Money Spending Behaviors In Esports
0
0.34
2020
"An Ideal Human": Expectations of AI Teammates in Human-AI Teaming.
0
0.34
2020
It Is Complicated: Interacting with Children in Social Virtual Reality
0
0.34
2020
Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite
0
0.34
2020
My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality
2
0.37
2020
Streaming Your Identity: Navigating The Presentation Of Gender And Sexuality Through Live Streaming
0
0.34
2020
"The Togetherness that We Crave": Experiencing Social VR in Long Distance Relationships
0
0.34
2019
Exploring Indie Game Development: Team Practices and Social Experiences in A Creativity-Centric Technology Community
0
0.34
2019
Who Purchases And Why? Explaining Motivations For In-Game Purchasing In The Online Survival Game Fortnite
0
0.34
2019
The Dark Side of Social Media: What Makes Some Users More Vulnerable Than Others?
0
0.34
2019
The Innovation Ecology - Collaborative Information, Community Support, and Policy in a Creative Technology Community.
0
0.34
2019
Open Source, Open Vision: The MakerPro Network and the Broadening of Participation in Setting Taiwan’s IT Vision Agenda
0
0.34
2019
Smart and Fermented Cities - An Approach to Placemaking in Urban Informatics.
0
0.34
2019
Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers.
6
0.44
2018
Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D
0
0.34
2018
Understanding eSports Team Formation and Coordination.
1
0.36
2018
Social Support In Esports: Building Emotional And Esteem Support From Instrumental Support Interactions In A Highly Competitive Environment
2
0.36
2017
Aspirational Design and Messy Democracy: Partisanship, Policy, and Hope in an Asian City.
3
0.40
2017
eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions.
3
0.39
2017
Making Games as Collaborative Social Experiences: Exploring An Online Gaming Community.
0
0.34
2016
Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition.
7
0.43
2016
Simulating Marriage: Gender Roles and Emerging Intimacy in an Online Game
8
0.48
2015
Enhancing Evaluation of Potential Dates Online Through Paired Collaborative Activities
2
0.54
2015
Content-based citation analysis: The next generation of citation analysis
46
1.33
2014
She makes me brave: The emergence of intimacy in gameplay
0
0.34
2014
Can you marry me?: conceptualizing in-game marriage as intimacy-mediated collaboration
1
0.36
2014
Productivity and influence in bioinformatics: A bibliometric analysis using PubMed central.
10
0.49
2014
Patent citation analysis: Calculating science linkage based on citing motivation
18
0.75
2014
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood
14
0.57
2014
Understanding Boundaries: Physical, Epistemological And Virtual Dimensions
1
0.34
2013
Bias in peer review
45
4.69
2013
Scholarly conformity: Origins, framework, applications and implications
10
0.38
2012
Citation content analysis (cca): A framework for syntactic and semantic analysis of citation content
37
1.91
2012
Gender and ethnicity trends in journal peer review: An empirical investigation using JASIST
9
0.37
2012
Community: issues, definitions, and operationalization on the web
0
0.34
2012
Age, culture, and communication: Contextualization and framing in a playful online forum
18
0.41
2011
Places for digital ecosystems, digital ecosystems in places
0
0.34
2011
1