Title
A 3-D contextual shading method for visualization of diecasting defects
Abstract
In many mechanical design-related activities, a visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results.
Year
DOI
Venue
1996
10.1109/VISUAL.1996.568143
Proceedings of the 7th conference on Visualization '96
Keywords
Field
DocType
diecasting defect,3-d contextual,streamlines,glyphs,lighting,data visualisation,mechanism design,hue,value
Glyph,Mechanical design,Computer vision,Data visualization,Computer graphics (images),Computer science,Visualization,Hue,Artificial intelligence,Binary Object,Binary number,Shading
Conference
Volume
Issue
ISSN
25
11
1070-2385
ISBN
Citations 
PageRank 
0-89791-864-9
3
0.74
References 
Authors
5
6
Name
Order
Citations
PageRank
Shao-Chiung Lu1232.01
Alec B. Rebello282.48
D. H. Cui341.11
R. Yagel4182.33
R. A. Miller530.74
G. L. Kinzel641.11