Abstract | ||
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In many mechanical design-related activities, a visualization tool needs to convey not only the shape of the objects, but also their interior problem regions. Due to the binary nature of these models, existing shading models often fall short of supporting a realistic display. In this case study, we present several new contextual shading methods that we originally developed for our design visualization tools. The results are then compared with gray-scale shading applied to a gray-level version of the binary object. The comparison shows that our method can be applied to any binary object and yields promising results. |
Year | DOI | Venue |
---|---|---|
1996 | 10.1109/VISUAL.1996.568143 | Proceedings of the 7th conference on Visualization '96 |
Keywords | Field | DocType |
diecasting defect,3-d contextual,streamlines,glyphs,lighting,data visualisation,mechanism design,hue,value | Glyph,Mechanical design,Computer vision,Data visualization,Computer graphics (images),Computer science,Visualization,Hue,Artificial intelligence,Binary Object,Binary number,Shading | Conference |
Volume | Issue | ISSN |
25 | 11 | 1070-2385 |
ISBN | Citations | PageRank |
0-89791-864-9 | 3 | 0.74 |
References | Authors | |
5 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Shao-Chiung Lu | 1 | 23 | 2.01 |
Alec B. Rebello | 2 | 8 | 2.48 |
D. H. Cui | 3 | 4 | 1.11 |
R. Yagel | 4 | 18 | 2.33 |
R. A. Miller | 5 | 3 | 0.74 |
G. L. Kinzel | 6 | 4 | 1.11 |