Title | ||
---|---|---|
Parallel Implementation Strategy For Cohog-Based Pedestrian Detection Using A Multi-Core Processor |
Abstract | ||
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Pedestrian detection from visual images, which is used for driver assistance or video surveillance, is a recent challenging problem. Co-occurrence histograms of oriented gradients (CoHOG) is a powerful feature descriptor for pedestrian detection and achieves the highest detection accuracy. However, its calculation cost is too large to calculate it in real-time on state-of-the-art processors. In this paper, to obtain optimal parallel implementation for an NVIDIA GPU, several kinds of parallelism of CoHOG-based detection are shown and evaluated suitability for implementation. The experimental result shows that the detection process can be performed at 16.5 fps in QVGA images on NVIDIA Testa C1060 by optimized parallel implementation. By our evaluation, it is shown that the optimal strategy of parallel implementation for an NVIDIA GPU is different from that of FPGA. We discuss about the reason and show the advantages of each device. To show the scalability and portability of GPU implementation, the same object code is executed on other NVIDA GPUs. The experimental result shows that GTX570 can perform the CoHOG-based pedestiran detection 21.3 fps in QVGA images. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1587/transfun.E94.A.2315 | IEICE TRANSACTIONS ON FUNDAMENTALS OF ELECTRONICS COMMUNICATIONS AND COMPUTER SCIENCES |
Keywords | Field | DocType |
pedestrian detection, parallel implementation, CoHOG, GPU computing | Computer architecture,Parallel computing,General-purpose computing on graphics processing units,Multi-core processor,Pedestrian detection,Mathematics | Journal |
Volume | Issue | ISSN |
E94A | 11 | 0916-8508 |
Citations | PageRank | References |
4 | 0.48 | 21 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ryusuke Miyamoto | 1 | 163 | 15.01 |
Hiroki Sugano | 2 | 141 | 11.19 |