Abstract | ||
---|---|---|
We present the theory and implementation of the acoustic Doppler effect in which a sequence of digital audio samples recorded at a sound source is transformed into a sequence of samples to represent the sounds perceived by an observer. The computational model alters the frequencies and amplitude of the original sequence, taking into account the simultaneous effects of a moving source, a moving observer, and a moving medium of propagation. One application is the real-time generation of the sounds of moving objects in a computer game as perceived by players of the game. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1145/1900008.1900103 | ACM Southeast Regional Conference 2005 |
Keywords | Field | DocType |
simultaneous effect,computer game,acoustic doppler effect,digital audio sample,original sequence,sound source,real-time generation,computational model,real time,digital audio,computer model,doppler effect | Computer vision,Computer science,Software,Artificial intelligence,Digital audio,Doppler effect,Observer (quantum physics),Amplitude | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Peter Sonnek | 1 | 0 | 0.34 |
Stephen V. Rice | 2 | 113 | 13.66 |