Title
Synthesizing the acoustic Doppler effect in software
Abstract
We present the theory and implementation of the acoustic Doppler effect in which a sequence of digital audio samples recorded at a sound source is transformed into a sequence of samples to represent the sounds perceived by an observer. The computational model alters the frequencies and amplitude of the original sequence, taking into account the simultaneous effects of a moving source, a moving observer, and a moving medium of propagation. One application is the real-time generation of the sounds of moving objects in a computer game as perceived by players of the game.
Year
DOI
Venue
2010
10.1145/1900008.1900103
ACM Southeast Regional Conference 2005
Keywords
Field
DocType
simultaneous effect,computer game,acoustic doppler effect,digital audio sample,original sequence,sound source,real-time generation,computational model,real time,digital audio,computer model,doppler effect
Computer vision,Computer science,Software,Artificial intelligence,Digital audio,Doppler effect,Observer (quantum physics),Amplitude
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
2
Name
Order
Citations
PageRank
Peter Sonnek100.34
Stephen V. Rice211313.66