Abstract | ||
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UX graph Kurosu 2015 is a revised version of UX curve Kujala et al. 2011 in which the emphasis is not on the curve itself but on the episodes that constitute the graph, hence the graph will be drawn after plotting each episodic events. Furthermore, UX graph expands its temporal scope by including the expectation before purchase and the anticipation for future. Although the original UX graph was a paper-based method, Hashizume et al. 2016 developed a smartphone/PC application that dynamically shows the graph depending on the input episodic information and allows users to manipulate the event and the curve by finger/mouse. Compared to the original paper-based method, this interactive software facilitates users to change the coordinate of the event point vertically level of satisfaction and horizontally time. Furthermore, another method is proposed under the name of \"ERM\" or the experience recollection method. In this method, users are asked not to place the events at exact temporal coordinate on the abscissa but to classify them in the rough time zone. This will make it possible to represent past experience stored in memory more easily and more \"correctly\". |
Year | DOI | Venue |
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2016 | 10.1007/978-3-319-39510-4_31 | HCI |
Field | DocType | Citations |
Graph,User experience design,Abscissa,Computer science,Anticipation,Time zone,Kansei,Human–computer interaction,Recall,Interactive software | Conference | 1 |
PageRank | References | Authors |
0.48 | 3 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masaaki Kurosu | 1 | 302 | 60.41 |
Ayako Hashizume | 2 | 9 | 6.71 |
Yuuki Ueno | 3 | 1 | 0.82 |
Tuyoshi Tomida | 4 | 1 | 0.48 |
Hirotoshi Suzuki | 5 | 1 | 0.48 |