It is not an easy task to balance the level of computer controlled characters that play computer games against human players. In this paper, we focus on a method called Dynamic Scripting (DS) that has been recently proposed for this task. This method online updates rule weights in rule-base that describe the behavior of the computer controlled character. However, the weight updating mechanism of DS is not effective if improper initialization of the rulebase is done. To cope with this problem, we propose a complementary technique to DS that replaces inefficient rules with newly generated rules. Evaluation of the proposed technique is conducted confirming its effectiveness.
Advances in Computer Entertainment Technology
human player,easy task,online adaptation,improper initialization,dynamic scripting,proposed technique,play computer game,method online,rule weight,inefficient rule,computer-game ai rulebase,complementary technique,rule based,game design
Computer science,Game design,Human–computer interaction,Artificial intelligence,Initialization,Online adaptation,Multimedia,Scripting language