Title
A taxonomy for networked virtual environments
Abstract
The development of multi-user networked virtual worlds has become a major area of interest in the computer and communications fields. However, there has been little effort to provide a framework for understanding distributed virtual environments (VEs). In this paper we discuss VEs in the context of how network communications, views, data, and processes are distributed while emphasizing those aspects critical to scaling environments. We find most of the systems described in this paper scale to accommodate a handful of users. We also discuss why systems which demand strong data consistency, causality, and reliable communications at the same time while supporting real-time interaction are not likely to scale very well. Furthermore, if the systems are to be geographically dispersed, then high-speed, multicast communication is required. Readers may contact Macedonia at Fraunhofer Center for Research in Computer Graphics, 321 S. Main Street, Providence, RI, 02906, e-mail mmacedon@crcg.edu, Web site http://www.crcg.edu.
Year
DOI
Venue
1997
10.1109/93.580395
MultiMedia, IEEE
Keywords
Field
DocType
distributed processing,groupware,multimedia communication,real-time systems,virtual reality,causality,geographically dispersed systems,high-speed multicast communication,network communications,networked virtual environments,real-time interaction,reliable communications,strong data consistency
Information system,Virtual reality,Object-oriented programming,Computer science,Collaborative software,Distributed Interactive Simulation,Systems architecture,Multimedia,The Internet,Data consistency,Distributed computing
Journal
Volume
Issue
ISSN
4
1
1070-986X
Citations 
PageRank 
References 
97
9.05
22
Authors
2
Name
Order
Citations
PageRank
Michael R. Macedonia132150.82
Michael Zyda2927149.60